Game developer portfolio / 2026

Daniela
Duwe.

Unity / Gameplay Developer

C# Gameplay Systems Narrative Systems WebGL FMOD

I build gameplay, UI, progression and narrative-driven systems in Unity. My work includes a solo title shipped on Steam and a documentary game developed with a multidisciplinary team.

Open to Unity, gameplay and game development roles

What I built.
How I contributed.

Three projects that show team collaboration, solo shipping and systems-focused development.

Playable Mulheres das Águas chapter showing its illustrated environment and interface
Baía de Guanabara · Downloadable playable chapterTeam project

Documentary puzzle & exploration game

Onde Estão as Mulheres das Águas?

A 2D game that connects real women’s stories to Brazilian coastal and riverside territories through listening, investigation and culturally rooted puzzles.

Role
Programmer in a multidisciplinary team
Status
Guanabara playable · Bahia expansion in development

What I developed

  • Built an interactive progression map with unlockable locations tied to narrative discovery.
  • Implemented interface and gameplay flow for exploration, recorded stories and puzzle interactions in Unity and C#.
  • Integrated documentary audio through FMOD and contributed optimisation work for the playable build.

Development focus

Connected location unlocking, audio narratives and player progress into a readable flow while working within a real team and a project shaped by accessibility requirements.

UnityC#FMODUINarrative progressionAccessibility-aware development
Download the playable build
Puma jumping through a pixel art forest
Windows · Released on SteamSolo project

2D platformer · Danta Game Studio

Puma: the Cat

A platformer about a cat searching for her friend Mia while navigating obstacles, enemies and interconnected environments.

Role
Solo developer
Result
Published on Steam

What I developed

  • Designed and implemented the gameplay, platforming flow, interactions, UI and progression in Unity and C#.
  • Handled level design, narrative, production, optimisation and the full publishing process.
  • Selected and integrated purchased art assets into a cohesive playable experience.

Development challenge

Scoped and completed a full game independently, carrying it across design, engineering, production and Steam release.

UnityC#GameplayUILevel designProductionSteam publishing
View on Steam
Rostov gameplay showing a dark forest and a lantern-lit wooden porch
First-person 3D horror · Development buildSolo project

3D horror · Danta Game Studio

Rostov

A first-person horror game built around dialogue-led encounters, changing NPC behaviour and escalating stealth sequences.

Role
Solo developer
Status
In development

Systems implemented

  • Built data-driven dialogue storage using CSV content and a ScriptableObject database.
  • Created configurable NPC arrival, movement and departure events for scripted encounters.
  • Implemented stealth and hiding sequences with enemy routes, search points, mission updates and chase escalation.

Development challenge

Structured dialogue, NPC control and horror events as modular systems so narrative sequences can be configured without hard-wiring every encounter.

UnityC#3D gameplayNPC systemsDialogue dataStealthScriptableObjects
View on Steam

Game development first.
Professional foundations.

Hands-on game work supported by previous software, database and technical support experience.

Experience

Feb 2021 — Feb 2023

Managed Services Trainee · Iteris

Worked with legacy backend systems, SQL Server, MySQL, Java, Angular and web technologies.

Apr 2016 — Jul 2018

Support Technician · T-Systems Brazil

Provided technical support in a professional technology environment.

Full experience on LinkedIn

Education

Completed · 2025

Bachelor of Computer Science

Centro Universitário FAM

In progress

Postgraduate Certificate in Creative Writing

PUC-Campinas

Core tools

UnityC#FMODWebGLGitSQLJavaHTML/CSS/JS
Download CV

Certifications & Additional Training

Microsoft

Microsoft Certified: Azure Fundamentals

Faculdade Méliès

3D Fundamentals Course

Long Island University

Certificate in English Study

Coursework in Fiction, Poetry & Drama; Critical Reading & Expository Writing.

Jams, teams
& experiments.

All projects on itch.io

Educational VR project · Unity 6

Geometa

Implemented Brazilian Sign Language accessibility for VR learning experiences in Mathematics and French, integrating sign-language video content, refining its presentation flow and supporting subtitle production.

UnityVRAccessibilityUI flowSubtitles
View on Google Play
Hand-drawn title artwork for Mundo Molda

Award winner

Mundo Molda

Game design & development · Game Jam Delas winner

A short game about self-discovery, where encounters change the player character and open new ways through the forest.

Gary, the cloth rabbit from SETE, in a textured forest

SETE

Programming · Game design · Narrative

A 2D platformer shaped by sound, exploration and a parallel dream world.

NAKO artwork with a purple creature and colourful lettering

NAKO

Programming · Game jam prototype

A 2D survival prototype built with a small multidisciplinary team.

A warmly lit room with bookshelves in Lost Music Library

Lost Music Library

Programming · Team project

A puzzle game about restoring classical music inside an ancient library.

Pixel art title screen for Path to Home

Path to Home

Solo development · Secret Santa Jam 2023

A compact 2D adventure built independently with purchased art assets.

A complementary specialism

Narrative systems,
dialogue & long-form writing.

My writing background strengthens how I structure dialogue, player discovery and story delivery in games. This is a focused secondary practice alongside my work as a Unity developer.

Interactive narrative

Story through systems

  • Built progression tied to narrative discovery in Mulheres das Águas.
  • Implemented dialogue data and scripted NPC encounters in Rostov.
  • Contributed programming, game design and narrative to SETE.
Cover of Os Olhos de Hórus by D. L. Duwe Heiderscheidt

Published fiction · 2018

Os Olhos de Hórus

My independently published Portuguese-language fantasy novel, inspired by Egyptian mythology and written as D. L. Duwe Heiderscheidt.

View the book

Formal development

Creative Writing

Postgraduate studies in progress at PUC-Campinas, developing craft in character, structure, dialogue and storytelling.

Unity / Gameplay opportunities

Let’s build
something playable.

I’m interested in Unity Developer, Gameplay Developer, Game Developer and Technical Game Designer roles, with narrative design as an additional strength.